The rise of the 3D cinema
But watching in 3D is not quite 3D. You see a scene with faces and/or objects and you really percept that some of them are closer to you and some – further away. But you have to look always in the spot where the cameras are focused. If you decide to “take a look” in the scene and check what is happening in the background – no chance! Everything outside the focused object(s) is not only displaced and hard to “overlap”. It is additionally unsharp, so that you really cannot focus in it. My wife complained that not all scenes in Avatar were properly focused and she got a bit dizzy. The problem was actually, that you cannot immediatelly recognize where the cameras are focused and starring at the wrong spot results in an unsharp picture.
Unfortunatelly, a real 3D, where you can inspect every object in the scene, cannot be achieved with the current stereoscopic concept. The main problem is that objects in the background actually HAVE to be unsharp, in order to fool the human eye that those objects are behind and not in the same plane with the “focused” object (which they are, because they are projected on one and the same screen, after all).
My friend Kiril had a great idea – they should put a small red pixel or cross to follow the camera focus. People will follow it in their subconscious and soon they will get used to it and stop noticing it. And the whole movie will be 3D again
Amen!
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